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I Am A I

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I AM A I is a cartoony, third-person, open level design, sandbox assassin game. In case that description sounds like some corporate gaming-industry gobbledygook, imagine if Nintendo produced a Hitman game. You play as a small robot that is capable of wielding (as of right now) over 100 unique items and are tasked to assassinate one main target and execute dozens of challenges per level.
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I AM A I is a cartoony, third-person, open level design, sandbox assassin game. In case that description sounds like some corporate gaming-industry gobbledygook, imagine if Nintendo produced a Hitman game. You play as a small robot that is capable of wielding (as of right now) over 100 unique items and are tasked to assassinate one main target and execute dozens of challenges per level.
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Player Perspectives Third person
Game Engines unreal 4
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