Limit Theory
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An open-world, procedural space simulation game.
A kickstarter game funded in 2012 that was canceled in 2018.
The game was being made in a custom engine built using C, Lua and OpenGL.
See all Specs An open-world, procedural space simulation game.
A kickstarter game funded in 2012 that was canceled in 2018.
The game was being made in a custom engine built using C, Lua and OpenGL.
Player Perspectives | Bird view / Isometric, First person, Third person |
---|---|
Game Status | 6 |
Game Engines | Custom built engine |
Play your PC games anywhere
whether you're in another room
or miles away from your gaming rig.
or miles away from your gaming rig.
Developer
Procedural Reality
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