My Work Is Not Yet Done
Game modes:
'My Work Is Not Yet Done' is a pilgrimage simulator following the final days of the inquisitor Avery, the last remaining survivor of the Empire’s doomed excursionary efforts into the remote and unaccountable Reach. Tasked with tracking down the source of an inscrutable signal, she must navigate, survey and survive an eerie, ever-shifting landscape reclaimed by nature — and perhaps something stranger.
'My Work Is Not Yet Done' seeks to provide a unique and innovative take on the survival genre aimed at accurately reproducing the physical and psychological experience of being alone and lost in the wilderness, resituating the player’s role within nature as an interloper rather than conquistador. The game is set in an expansive open world environment that eschews the genre tropes of cold weather survival for a dense, oppressively rainy and humid forest, seamlessly blending procedural generation with a variety of handcrafted locations to ensure a sense of constant disorientation even across repeat playthroughs.
See all Specs 'My Work Is Not Yet Done' is a pilgrimage simulator following the final days of the inquisitor Avery, the last remaining survivor of the Empire’s doomed excursionary efforts into the remote and unaccountable Reach. Tasked with tracking down the source of an inscrutable signal, she must navigate, survey and survive an eerie, ever-shifting landscape reclaimed by nature — and perhaps something stranger.
'My Work Is Not Yet Done' seeks to provide a unique and innovative take on the survival genre aimed at accurately reproducing the physical and psychological experience of being alone and lost in the wilderness, resituating the player’s role within nature as an interloper rather than conquistador. The game is set in an expansive open world environment that eschews the genre tropes of cold weather survival for a dense, oppressively rainy and humid forest, seamlessly blending procedural generation with a variety of handcrafted locations to ensure a sense of constant disorientation even across repeat playthroughs.
Player Perspectives | Bird view / Isometric, First person |
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Game Engines | Game Maker Studio |
Play your PC games anywhere
whether you're in another room
or miles away from your gaming rig.
or miles away from your gaming rig.
Language | Audio | Subtitles | Interface |
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English (English (US)) |
Developer
Sutemi Productions
Publisher