The Last Night
Game modes:
The soul of a cinematic platformer with the heart of a sci-fi thriller, The Last Night is set in a post-cyberpunk world with a deep, vibrant vision of the future.
See all Specs The soul of a cinematic platformer and the heart of a sci-fi thriller, The Last Night is set in a post-cyberpunk world with a deep, vibrant vision of the future.
The Last Night is what we call post-cyberpunk – it’s not the kind of dystopia the genre is famous for, rather it depicts an alternate direction for society. One where the fight for survival doesn’t mean food and water, but a purpose for living. Human labour and creativity has been rendered obsolete by AI, so people are now defining themselves by what they consume, not what they create.
Charlie is a lower-class citizen who can’t interface with the systems and augmentations of the world around him, due to an accident during his childhood. He’s a citizen of the thriving metropolis and yet he’ll never be a part of it. Then, a chance encounter offers him the chance to be part of something else and take matters into his own hands.
Player Perspectives | Side view |
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Game Engines | Unity |
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Language | Audio | Subtitles | Interface |
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English (English (US)) | |||
French (Français) | |||
Italian (Italiano) | |||
German (Deutsch) | |||
Spanish (Spain) (Español (España)) | |||
Japanese (日本語) | |||
Korean (한국어) | |||
Portuguese (Portugal) (Português (Portugal)) | |||
Portuguese (Brazil) (Português (Brasil)) | |||
Russian (Русский) | |||
Chinese (Simplified) (简体中文) | |||
Chinese (Traditional) (繁體中文) |
Developer
Odd Tales
http://oddtales.net/
Publisher